Mount and Blade: With Fire and Sword is an action RPG developed by TaleWorlds and published by Paradox Interactive.

Welcome back to the world of Mount and Blade. What’s this? Everything has changed? Yes, yes it has. Welcome to the age of Steel and Gunpowder. Gone are the clashes of men like water amongst rock, replaced by the whizzing of bullets past lines of musketeers. Mount and Blade has changed, but for the better?

Unlike the other Mount and Blade games in the series, this one has a much different feel, not only because of the different time period but also because the gameplay shifts it’s focus to more ranged combat and less melee combat. This is all fine and good, apart from the fact that the main selling point of the Mount and Blade series was it’s fantastic melee combat. While the ranged fighting with the newly implemented guns (Which only seem to hit a target if you’re lucky or have an expensive gun) is fun, the melee fighting is sadly neglected. The inclusion of  only a small handful of different melee weapons to wield compared to the other games in the series causes it to suffer even more so.

What the game lacks in melee weapons, it makes up for with the wide range of firearms. From a large variety of rifles that you need to stand still to reload (Like crossbows in the previous games), to many different pistols that can be reloaded on the run but have a shorter range and are less accurate. Every gun acts like it should for that period, (You won’t be sniping people in multiplayer that’s for sure) and as the reload time is significant,  holding a backup weapon is a must.

Epic Death Pose!

Multiplayer is still the same as always. That is, it’s heaps of fun. Unfortunately not many Aussie servers are  up at the moment (Here’s hoping Internode will get their act together) and many maps were buggy, so hopefully this will change. Gameplay is the same as in Warband: Choose a faction, a class your weapon load out then off to battle. Fire and Sword has all the old modes plus an extra mode and a few new maps. The new mode, Captain Team Deathmatch, was lacking content and is basically the same as having AI in any other game mode. The new maps on the other hand were interesting, while not completely balanced there was much fun to be had. Gun battles between two players or teams can be a lot of fun and a wide verity of tactics are available. This also leads to teams camping areas in some maps which should soon be fixed with patches.

Mount and Blade: With Fire and Sword stirs things up. While not necessarily bad (especially if you like ranged combat), it does neglect the series  strongest points (Melee in particular). So is it worth your time? I say yes. It’s worth a try at least. If you yearned for more ranged combat you will be right at home, but if you wanted more melee weapons you might be disappointed.


Multiplayer and Single player are still are joy to play.

Guns are fun.

Melee is still great.

Wide variety of guns.

An interesting change.


Less melee weapons.

Lots of multiplayer map bugs.

Maps can be unbalanced in multiplayer.

Some Overpowered factions in multiplayer.

Where’s my VOIP support!

No throwing axes.

No duel wielding pistols 😦


  • A storyline based on the cult novel, “With Fire and Sword”, from Nobel-prize winning author Henry Sienkiewicz.
  • A new century of warfare that brings pistols, muskets, grenades, and other advanced weaponry to the battlefield.
  • Fully customizable armies; players can outfit their soldiers with each piece of weaponry & armor.
  • Additional quest types. More political intrigue with colorful factions. More adventure in a new land.
  • Multiple endings to increase re-playability.
  • Deeply researched historical component encompassing every aspect of the game’s assets.
  • Ferocious new multiplayer action, bringing players the thrill of pitting old technology against the looming threat of firearms.
  • 3 Main Story-driven quest-lines for the player to delve into once they’ve become known in a particular faction.
  • Additional quest types.
  • Implementation of firearms, adds a whole new layer of strategic depth to the franchise’s proven combat model.
  • New Siege options to choose before besieging a town or castle.
  • New multiplayer Maps and new multiplayer mode, “Captain Team Deathmatch”


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