Dinner Date is a game developed and published by Stout Games.

It’s hard to classify what genre Dinner Date goes in. It’s not a dating sim – it’s a game where you play as the subconscious of a man named Julian Luxemburg who is waiting for his “hot” Japanese date to arrive. You don’t really have much influence on what he thinks or does; you can only direct Julian to do basic things such as: Drink wine, look at the clock, etc.

Dinner Date is a very linear game, no matter what you do, everything will happen exactly the same (Apart from maybe a few extra pieces of bread in Julian’s stomach).

Because of this there isn’t much replayability to this short game. I wouldn’t really call Dinner Date a game – it’s more of an experience. Experiencing Julian Luxemburg’s thoughts and feelings while he reflects about things in his life (This guy thinks too much). As I said, Dinner Date is short, but it starts to get interesting near the end as Julian’s emotions fly,  you’re moving about and not just staring at a table. Unfortunately this ends rather abruptly and you are faced with the message “You have just played Dinner Date” (Like I thought I was playing something else).

Now why did I put a candle in a bottle?

Dinner Date is an interesting experience. I just wish more was done to the game to make it more engaging. It’s definitely worth a look. If you want a “game” you should look somewhere else but if you want an “experience” then Dinner Date is a date you shouldn’t be late for.



Interesting Premise

Graphics are nice.



Too short

Needs more emotion and less meaningless thought (I don’t care about your work Julian).



  • Julian’s story lasts a fully voiced 25 minutes and is told through various unique animations, set in a real-time 3d environment with the unique interface of playing as a subconsciousness, the first of its kind.
  • The game is complimented by an original score, written by Than van Nispen tot Pannerden.


For more information about Diner Date go to http://thestoutgames.com/:DinnerDate