Theatre of War 3: Korea

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Theatre of War 3: Korea is a realistic RTS game developed and published by 1C Company.

Hardcore is one way to sum up this game. ToW 3: Korea is a realistic sim of the Korean War also, known as the Forgotten War. As the Commander of your force you will have to manage reserve units and also fuel and ammo supplies in order to achieve victory.

There is a brief tutorial that will take you through the basics of the game but unfortunately it only covers “what you should do” and not “how you should do it”. The tutorial is also timed and if you don’t complete a certain objective within that time limit you will fail. As I mentioned before, this game is “hardcore” and definitely not aimed at the casual RTS fans.

A campaign mode will grant you access to one of two sides for the fight in the Forgotten War. This mode is split into two segments: A turn-based strategic map and a real-time tactical map. There isn’t all that much to do in the strategic map which is unfortunate as it could have brought a lot more flavour into this title. The RTS mode is where you will be spending most of your time.

Get to the chopper!

Battles are realistic and can be played in any order you want. Planes, helicopters and other vehicles and units can be called in for support if needed. Hardcore sim fans will love the realistic feeling the game has to offer as squads of infantry have no chance of defeating a tank column. You will need to maintain supply lines in the strategic map to ensure your armies have ample fuel and ammo in the tactical map, otherwise they will be little more than cannon fodder.

Theatre of War: Korea is aimed at being realistic more than being fun and accessible. This isn’t necessarily a bad thing as they have focused on a specific group and made the game for them. So if your one of those people dieing for a realistic simulator, then try Theatre of War: Korea, if not then I suggest you play another 1C game such as Men of War which is simular is some sense, but more accessible and fun.


Levelling up units and seeing them grow.

Made for Simmers.



Battles aren’t all that exciting.

Not much to do on the overall map



  • A new strategic mode greatly enhances the experience of tactical battles
  • Non-linear dynamic campaigns, a first for the series
  • Campaign generator with additional USSR faction for creating “what-if” scenarios
  • Unique landscape modeling for correct infantry combat simulation
  • Lots of new artillery, armor and aviation units, e.g. transport helicopters
  • Updated control system focusing more on squads and not on individual soldiers
  • Engineer Corps: real-time mining and demining
  • Detailed replication of authentic Korean landscape and architecture
  • New binocular view feature for total immersion


For more information on Theatre of War Korea go to


Mount & Blade: Warband

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Mount & Blade: Warband is an Action RPG developed by Tale Worlds and Published by Paradox Interactive.

Warband is the second game in the Mount & Blade series. Cast into the realm of Calradia your character is free to do what he or she wants to do. The game is very open ended but most of the time you will be gathering armies to conquer Calradia and enjoying the wonderful combat system.

Combat is similar to Oblivion, but with a few improvements. Combat involves striking from one of four different sides (top, down, left and right), it also involves blocking from one of these sides if you don’t have a shield. The speed and angle of your attacks can influence the damage you inflict on a opponent (Attacking the head will do much more damage than attacking the feet). Having a shield is advantageous in combat, not only does it allow you to block from all frontal attacks, it can also protect you from bolts and arrows from ranged units. Shields can also break, and if they do you will be left momentarily stunned which can lead to some fatal results, especially in multiplayer.

"I'm trying to make a point here!" -Guy in Red

Multiplayer is where most of the fun takes place. There are five different modes to play in. Whichever mode you play in, you will have the option to choose from one of three unit classes (Knight, Archer and Footman) each have their own strengths and weaknesses. Once a class is chosen, you can buy weapons and armour for your class to take into battle (If you die you lose your weapons and armour and have to repurchase them). Money is given after every round but more money can be earned through  kills and a team victory for the round. These mechanics help with the tactical feeling that the multiplayer experience brings, as you work with your fellow comrades to achieve victory. Unfortunately the lack of voice support sometimes leads to groups of players in third party voice programs, stacking one side and leaving the rest to fend for themselves. It’s a shame, hopefully this will be fixed in the next instalment to the series.

Warband is a wonderful single player experience, but the multiplayer will bring you back to this title for more fame and glory on the PvP battlefields. If you love the combat in Oblivion, I urge you to play M&B:Warband as you will fall in love with it almost immediately.



Fantastic combat system.

Many Mods to enhance the single and multiplayer,

Nice assortment of weapons and armour.



Single player is a bit lacking

No multiplayer voice support.



  • Graphical overhaul: Support added for HDR, FSAA, depth of field, soft particles, tone mapping, and many other effects
  • New models with greater detail and high-quality textures
  • Multiplayer battles with up to 64 players. Multiplayer modes include Deathmatch, Team Deathmatch, Capture the Flag, Conquest, Battle, and Siege
  • A campaign allowing you to become the ruler of a faction and convince lords to become your vassals
  • The ability to upgrade your companions to vassals by granting them lands
  • The ability to marry a lady of the realm for romance or cold political gain. Try to win a lady’s heart through poetry or bravery
  • Improved mechanics for soldier morale: Soldiers will break and run away if their morale gets too low
  • Pick any projectile off the battlefield for use as additional munitions
  • New motion-captured combat animations
  • Numerous improvements to the combat system: Your shield will still stop arrows even if you are not actively defending
  • The ability to play multiplayer matches on random maps as well as hand-designed ones
  • Multiplayer equipment system: Earn money by fighting opponents or accomplishing goals
  • The ability to use most throwing weapons in close combat: Switch to using a javelin as a short spear when the enemy gets close
  • Spend gold on more powerful equipment, using a carefully balanced system that will make combat more exciting without giving too much of an advantage to the leading team
  • System Requirements


For more information of the Mount & Blade

Who’s that flying?!

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Who’s that flying?! is a 2D shooter developed by Mediatonic and published by Kalypso Media Digital.

So who is that flying? It’s Earth. No not that Earth. It’s the protector of Earth named Earth. Mind blown yet? No? Good.

Earth (We just went through this) will shoot, rip and bash his way through mobs during his adventures in one of the three gameplay modes.  If an enemy gets past you, you lose all your progress on your three stage power meter which can unleash deadly attacks (further stages in the power metre are stronger) and Earth (the planet) loses one point of it’s 50 point health bar (if it reaches zero you lose).

The story is told via flashbacks as the guardian of Earth stands before the Galactic Council of Justice! The game is split into segments that contain three battles.  Each segment contains different enemies you must face which bring a nice variety to the gameplay. The third battle in each segment will contain a boss fight after which you will be greeted by humorous cut scenes that take place in the present.

WTF? (“Who’s that flying?” not the other WTF) is a wonderful game to play. The graphics and animations are smooth and controller support is also great. This is definitely a game suited more for casual gamers. Those who love those bullet hell games may get something from this game but will probably not like it as much as a casual gamer would.



Great animations.

Humorous cut scenes.

Gameplay is fun.

Variety of enemies.

Boss fights are exciting.



Some bugs (I got stuck in an infinite stun loop).



  • Story mode featuring 15 levels over 5 unique stages
  • 11 enemy types
  • 5 gigantic boss battles
  • 4 Infinite Mode Stages
  • 24 Challenge Mode Stages
  • 14 Bonus Magazine articles to unlock
  • 12 Glittering Awards to discover
  • 6 Dramatic Courtroom cutscenes
  • Steam Achievements, Global Leaderboards & Steam Cloud Support
  • Controller Support


For more information about Who’s that flying? Go to

Super Crate Box

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Super Crate Box is a free platforming game developed by Vlambeer.

Knife to see you!

Boxes! Lots of Boxes! They are your points, so get as many as you can! That’s basically your aim in this game, but it’s not as easy to achieve as it sounds. A constant swarm of enemies will fall from the top of the screen to hinder your progress. Get hit once and its “Game Over”. To make it even harder for you, once two of the three enemy types (Big and tough / Small and weak) reach the bottom they will respawn as an angry version of themselves that are much faster and therefore more dangerous. Having too many of these angry foes running around will make your life a living hell, but you have your crates to help you deal with these nasties.

This game is all about replayability. Collecting crates will not only unlock weapons but will also unlock characters. Characters can only be unlocked if you meet a crate quota in a single round.

Crates contain weapons; more weapons can be unlocked by collecting more crates (Crate progress is saved when you died). There is a downside though, as each crate contains a random weapon. While unlocking more weapons generally means you’re better equipped, you may still come across a tiny weak pistol when you really need a rocket launcher.

Super Crate Box is a interesting game. It’s free and worth a try if you want to burn some time.




Fun weapons.

Interesting idea.

Graphics are nice.




Not much variety in gameplay.

Only 3 levels.

Crates can sometimes spawn under enemy spawn.


For more information or to download the game go to


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Lugaru is a game developed and published by Wolfire Games.

Lugaru is what you would get if you put Bunnies, Wolves and Chuck Norris into a blender (If Chuck Norris was blendable). Lugaru is all about kicking some bunny/wolf  butt using your bunny-fu. There are two modes you can do this in. First there’s a Campaign that tells the tale of Turner, a bunny rabbit seeking revenge on those who destroyed his village. The plot is pretty thin in the Campaign mode but it’s interesting enough. Once you’ve blasted through the campaign you can complete challenges in which you have to defeat all opponents in the most elegant way to get more points.

The main focus of Lugaru is “Combat”. Combat is extremely fun, although somewhat limited as there aren’t that many attacks you can perform. The attacks in the game however are fun to pull off and watch, they can range from a simple double handed melee attack to a wall jump turned into a roundhouse kick. Pulling each attack off is satisfying. Attacks won’t always land, enemies can use reversals and dodge around just like you can. Weapons also spice up the combat and are extremely useful if you know how to use them.

I should of been a cleaner like mom said.

With the sequel “Overgrowth” on it’s way, I’m very excited to see how that will turn out. If you haven’t already played Lugaru, I suggest you do.  If you love your fighting games, don’t let the fact that bunnies and wolves are the main characters in the game turn you off, because you will miss out on a great game.



Combat is fun.

Cuts and blood appear on wounded cute bunnies and wolves.

Interesting idea.

Fun and addictive.



Graphics aren’t that great even in the HD version.

Needs more attacks.



  • Streamlined Combat: Gone are the days of combo memorization and button mashing. Lugaru uses a context-sensitive combat system to put all the moves at your finger tips. It’s up to you to choose the right move at the right time and think your way through the fights.
  • Open-Ended Strategy: Each level presents you with an environment and a series of enemies. How you choose to defeat your adversaries is entirely up to you. Storm in from the front and fight everyone at once or ambush your foes one at a time with stealth attacks.
  • Ragdoll Physics: Not only does striking your enemies do damage, but so does colliding with the environment once you’ve knocked them off their feet. Nothing does more damage than a swift rabbit kick that sends the enemy hurtling into a stone wall.
  • Environmental Detail: Factors like wind direction and whether or not you remembered to clean the blood off your knife affect your ability to sneak up on the enemy undetected. Brutal AI: Enemies in Lugaru prefer unfair fights. Expect them to shout for back up, attack in groups, and exploit any superior weaponry they can find.
  • Moddability: Turning on Lugaru’s debug mode gives you access to the map editor so you can build your own levels, campaigns and mods. Debug mode also enables crazy cheats that allow players to fly, have infinite health, explode enemies’ heads and set themselves on fire further igniting anyone who comes too close.
  • New HD Textures: The original Lugaru has gotten a more modern, graphical makeover while still staying true to the game’s spirit. Special thanks to Tim Soret for his HD texture pack.


For more information on Lugaru go to

Dinner Date

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Dinner Date is a game developed and published by Stout Games.

It’s hard to classify what genre Dinner Date goes in. It’s not a dating sim – it’s a game where you play as the subconscious of a man named Julian Luxemburg who is waiting for his “hot” Japanese date to arrive. You don’t really have much influence on what he thinks or does; you can only direct Julian to do basic things such as: Drink wine, look at the clock, etc.

Dinner Date is a very linear game, no matter what you do, everything will happen exactly the same (Apart from maybe a few extra pieces of bread in Julian’s stomach).

Because of this there isn’t much replayability to this short game. I wouldn’t really call Dinner Date a game – it’s more of an experience. Experiencing Julian Luxemburg’s thoughts and feelings while he reflects about things in his life (This guy thinks too much). As I said, Dinner Date is short, but it starts to get interesting near the end as Julian’s emotions fly,  you’re moving about and not just staring at a table. Unfortunately this ends rather abruptly and you are faced with the message “You have just played Dinner Date” (Like I thought I was playing something else).

Now why did I put a candle in a bottle?

Dinner Date is an interesting experience. I just wish more was done to the game to make it more engaging. It’s definitely worth a look. If you want a “game” you should look somewhere else but if you want an “experience” then Dinner Date is a date you shouldn’t be late for.



Interesting Premise

Graphics are nice.



Too short

Needs more emotion and less meaningless thought (I don’t care about your work Julian).



  • Julian’s story lasts a fully voiced 25 minutes and is told through various unique animations, set in a real-time 3d environment with the unique interface of playing as a subconsciousness, the first of its kind.
  • The game is complimented by an original score, written by Than van Nispen tot Pannerden.


For more information about Diner Date go to


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Limbo is a 2D platformer developed by Playdead.

Limbo is about a little boys journey through a strange and mysterious world. The atmosphere is truly amazing in this game, from the colour scheme, the background music, the impact value and even to the main protagonist animations.

You won’t see much colour in Limbo, as the palette is comprised entirely of black, white and grey. Don’t let this fool you. The charming retro nature of the game does well without any flashy colours.  If Limbo was about the atmosphere alone it would still be a good game, but what Limbo does that many other games fail to do is provide that emotional atmosphere and then crank it up to 10 by adding situations that really confront the player  (Using a dead child to solve a puzzle is emotional and shocking, but it also reinforces the nature that you yourself, a child, is in danger).

You cannot attack creatures; you can only use your wits and platformer skills to triumph over them.

You will need to employ strategy and quick reflexes to keep your defenceless character alive.  Solid responsive controls help you with the task but if you die, be prepared.

The little boy that could.

Deaths can range from drowning to being the afternoon snack for a neighbouring spider. Each death is slow and will leave an impact, pushing you forward so you don’t make the same mistake twice.

Limbo is an excellent game and I highly recommend playing it. If you’re unsure or just want a taste of the game, try the demo.



Excellent platformer.

Impressive environments.

Great atmosphere.



Only on Xbox.

Have to buy it with Microsoft points.

Too darn short (I want more).

Maybe a tad too expensive.


For more information about Limbo go to