King Arthur the Role-playing Wargame is a Fantasy RTS/RPG hybrid developed by NeoCoreGames and published by Paradox Interactive.

The game uses the same formula as the Total War games (Turn based map, RTS battles) but adds its own fantasy twist into the mix. Heroes are introduced into the game and they level up in a similar fashion to many other RPGs. They add a lot of flavour into the game and can change the tide of battle with their skills and abilities. There is also a text based quest system implemented into the game that heavily effects your morality and awards you special items.

Your morality can grant you special abilities to help you on your journey (If you stick to one of the four options).

The Campaign tells the tale of the legendary King Arthur and through the story you will meet many of the creatures and heroes from his journeys. The main overview of the campaign map is turn based. Here you can recruit troops, upgrade buildings and units, begin quests, exchange items and units and attack foes. Once you initiate a battle it will commence on an RTS map. There’s a lot to do on the turn based map but the RTS battles are the main focus of the game.

There is also a Skirmish and a Multiplayer mode to play in.

I'm on a Horse!

All elements from the turn based map come into play in the RTS battles (Unless you use the Auto Battle button). Units recruited, heroes, items and abilities will all help you out against the enemies you are fighting. Most battlefields will be littered with flags that can be captured to reduce your foes morale (Any team that loses all of its morale will lose the battle), this can be a very tactical option if your opponent has a stronger army. The AI does a pretty decent job in battles: they use terrain, spells and capture flags (They tend to forget the latter one mid/late battle). Overall the AI is a decent opponent to face. There is also a good unit mix of real life units to mystical and powerful creatures. Unfortunately some units are a bit too overpowered (Mounted Knights and Archers) and they  tend to clump together when engaging in melee combat, so battles can get a bit tiresome.

I'm a lover not a fighter

The game adds a lot to this genre and I would like to see how they add to and improve it in King Arthur 2 (Which is out later this year). So if you can’t wait for Shogun 2: Total War, but want to play this type of game, King Arthur is certainly a viable option  (It’s better than Empire… and cheaper too).



Improves the Total War formula.

Lots of cool spells and abilities.

King Arthur’s journey done well.

A large array of units.

Trolls on the battlefield are fun to watch 😛



Overpowered units.

Units tend to clump together instead of flanking.



  • Real-time fantasy battles: spectacular fight scenarios on grandiose battlefields, featuring thousands of soldiers and powerful heroes such as Sir Lancelot, Sir Galahad or Merlin. Battles rely on the strengths and weaknesses of the different arms with several tactical possibilities, the abilities of the units and the heroes, monsters and most of all, spells.
  • Turn-based Campaign Map: Britannia is represented as a fully three dimensional topographic map where heroes move freely, conquer provinces or find adventures. In the turn-based campaign the changing seasons have effect on the gameplay and the graphics of the Campaign Map.
  • Create your own legend! The saga of King Arthur is an epic tale about the conquest of Britannia through a story-based campaign. The Campaign is divided into chapters, like a chronicle, each with a unique tone and theme. The chapters all have objectives, long- and short-term goals that also fit together to draw a grandiose picture of an unfolding storyline. There are many possible events and outcomes that all influence the legend itself and determine the ending of the storyline.
  • Morality Chart: Every decision in the game will influence the position of King Arthur on the Morality Chart. King Arthur might become a Christian ruler or the Follower of the Old Faith; a rightful or a ruthless monarch. These choices unlock special contents, allies, heroes, units and developments.
  • RPG elements: Heroes lead the armies and learn skills, spells and abilities from an ability tree for experience points. Heroes can also use magic items or become liege lords, entrusted with the leadership of a province, which is the best way to have them indebted. Arranging their marriages with the nice damsels of Arthur’s court also raises their loyalty.
  • Adventures: adventuring is the essence of King Arthur’s world. Quests pop up on the Campaign Map regularly. In technical terms it is a short story where the chosen knight has to make important decisions. Some adventures end in battles on special battlemaps.


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